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      Ross launches Voyager V4.0

      Staff Reporter by Staff Reporter
      June 10, 2020
      in Products
      Ross launches Voyager V4.0
      ShareTweetPostEmail

      V4.0 of Voyager will be available at the end of August 2020 and comes hot on the heels of V3.1, which was released last month.

      Ross has announced the launch of Voyager V4.0 – the latest version of its graphics rendering solution for virtual studio and augmented reality applications.

      Voyager is based on Epic Games’ popular Unreal engine and provides content creators with unparalleled creativity and realism when producing on-air graphics. Voyager V4.0 has been built on the latest Unreal V4.25 release (which offers internal chromakeying within the engine for the first time) and features a number of valuable enhancements. Voyager V4.0 includes support for multiple composition layers, 3D models (meshes) and garbage mattes, and also offers a new way to integrate the talent into the virtual environment. From a workflow perspective, V4.0 supports HTML 5-based MOS workflows for newsroom environments, enabling journalists to work on their stories from any browser in any location.

      V4.0 of Voyager comes hot on the heels of V3.1 which was released last month and introduced a number of workflow enhancements, including HDR and also a new Voyager Designer License enabling designers to create on any platform or workstation and then move their projects directly to the Voyager engine for playout. V3.1 also offered creators the ability to create off-axis projection (a virtual window or portal) on a physical LED wall.

      Customers with existing maintenance contracts can upgrade to V4.0 without charge, and the latest release will be available by the end of August 2020.

      Commenting on the new release, Gideon Ferber, Director of Virtual Solutions at Ross, points to the acceleration in development since Voyager was originally launched in August 2019. “When we launched Voyager, we said we wanted to gather real-world feedback from customers and incorporate it into the platform as efficiently as we could. I’m pleased we are in a position to announce V4.0 less than one month after V3.1, and I know our customers are really going to benefit from the additional flexibility and support that we’re building into this new version.”

      Tags: Ross VideoUnreal EngineVoyager 4.0Epic Games

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